DORFS
Note: This is just an initial prototype developed in 3 days for Ludum Dare. After the first few levels it will begin to repeat as there was not enough time to make a more complete end game. Post jam it will be improved. Please leave comments if you have any ideas of what you'd like to see!
Gameplay
DORFS is a casual idler simulation game where you are attempting to dig deeper and deeper into the earth. Task your dwarves to collect resources, spend your gold on new facilities/upgrades, and delve further into the depths.
The game was created for Ludum Dare 57 with the theme "Depths".
Controls
Keyboard and Mouse:
- WASD or Right click drag: Move camera around
- Left Click: Interact with gold/gem resources
- Mouse Hover: Get details from buildings/signs
Credits
- Profour: Programmer, Artist, Animator, Game Design, Level Design
Attribution
- BGM: Joe Reynolds (professorlamp): Lolor (CC-BY 3.0)
- FONT: KennyNL: Kenny Fonts (CC0)
DORFS was created in the span of 72 hours for Ludum Dare 57 using Godot 4.4.1 stable, Aseprite, and Audacity. All code, game design, and artwork were created during the game jam.
Updated | 4 days ago |
Published | 6 days ago |
Status | In development |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.2 out of 5 stars (11 total ratings) |
Author | Profour |
Genre | Simulation |
Made with | Aseprite, Godot, Audacity |
Tags | 2D, Casual, Cute, dwarves, Idle, Incremental, Ludum Dare, Ludum Dare 57, No AI, Pixel Art |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
Comments
Log in with itch.io to leave a comment.
Pretty fun loop. Would love a way to remove dorfs from previous stations and reassign them. Early on I dumped them into the mines up high but later on was struggling to afford beds to put even one dorf down low.
I had a way to remove dorfs from stations early on in the game jam, but as I was tinkering with it, it didn’t feel fun to me to juggle dorfs off stations down further onto other stations. Everytime you dig deeper, you are tempted to keep juggling them further down. It felt laborious to me, so maybe there is something worth balancing there so it isn’t so much a chore, but still allows you to achieve the result you want.
I’ll think about this some more. Thanks for your feedback, this is very helpful!
Nice music, good idea, would like to see it developed further (and as it goes on, maybe optimised a bit)
Do want to see it thrive, was enjoyable, and just tell people when it's out of content
Thanks for the kind words and suggestion. I put this game together in 3 days for ludum dare, so didn’t have enough time to wrap it up completely. After the jam ratings finish, I plan to add some more content so it will have a more complete feel.
Thanks for playing.
Is there an end?
no, just repeats after a while
No, sorry I only had 3 days to work on this for Ludum Dare so ran out of time to reach a “boss” type fight. Post jam I plan to add more levels in to have a more complete feeling to the game.
Cute simplicity, and lovely music!