His Eggcellency
Gameplay
His Eggcellency is a game where you are a fragile egg attempting to gather all of the magical eggs hidden throughout the world. You must scale dizzying heights to find them all, but a simple slip and you will meet a bitter demise.... over and over again.
The game was created for Brackeys Game Jam 2025.1 with the theme "Nothing can go wrong...". His Eggcellency is inspired by games like Getting Over It with Bennett Foddy, Only Up, and the jumping puzzles found in games like Guild Wars 2 and Final Fantasy XIV. In these games, things often go wrong for the player leading to backwards progression, but leads to a strong desire to finally overcome the obstacles. This game further adds to the madness by attempting to do jumping puzzles as a fragile egg that easily cracks under the pressure of missing a jump even slightly.
We incorporated a passive multiplayer approach where you can see other online players attempting to solve the jumping puzzles (and probably failing them). Misery loves company right? Online multiplayer is only available for the web version of the game.
My personal best time was 04:10.646 with only 6 deaths. Post your times in the comments!
Note: If you have performance problems with the web version, consider downloading the executable version for your operating system. It will run significantly faster (but no multiplayer).
Controls
Keyboard and Mouse:
- WASD: Directional movement
- Mouse: Move camera/view
- Shift key: Sprint/Run faster or jump farther when held
- Spacebar: Jump
- E Key: Grab onto ladder or ledges while jumping
- C Key: Shout out so other players can find you
- H Key: Toggle on hints to see where missing eggs are
Game Controller:
- Left Joystick: Directional movement
- Right Joystick: Move camera/view
- Left/Right Triggers: Sprint/Run faster or jump farther when held
- A Button: Jump
- X Button: Grab onto ladder or ledges while jumping
- Y Button: Shout out so other players can find you
- Down D-pad: Toggle on hints to see where missing eggs are
Multiplayer
His Eggcellency uses a persistent backend server (hosted by Playroom) so all players can connect to a common game world and explore together. There is nothing special you need to do to play online, just simply play the web version of the game and you will automatically be playing in a multiplayer environment.
There are additional persistence features that allow your influence on the game world to continue existing beyond your play through. Anytime a player dies, their death location is recorded and viewable by other players. These deaths are indicated by a Broken Egg icon in game.
Credits
- Programmer/Artist/Animator/Game Design/Level Design, Profour, https://profour.itch.io/
- Programmer/SFX, ImaPerson100, https://imaperson100.itch.io/
Attribution:
- BGM: Alex McCulloch: Richer (CC0)
- FONT: ZCOOL KuaiLe Project Authors: ZCOOL Kuaile (SIL)
- SHADER: Yui Kinomoto: Saw Transition Shader (MIT)
His Eggcellency was created in the span of a week for Brackeys Game Jam 2025.1 using Godot 4.4 beta 4, Aseprite, Blender and Audacity. All code, game design, and artwork were created during the game jam.
Published | 5 hours ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | Profour |
Genre | Action, Platformer |
Made with | Blender, Aseprite, Godot, Audacity |
Tags | Difficult, Godot, jumping, Puzzle-Platformer, Speedrun, Time Attack |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
Multiplayer | Server-based networked multiplayer |
Leave a comment
Log in with itch.io to leave a comment.