Observatory 85
Gameplay
Observatory 85 is a difficult climbing platformer inspired by "White Knuckle". This game was made in 72 hours during Ludum Dare 60 for the theme of "Old Tech".
Much like White Knuckle, you must manage your stamina for each hand as you climb throughout the level. If you run out of stamina, your tired hand will let loose, potentially causing you to fall at the most inopportune time. While I tried to tune the level design to be relatively generous, this game is not for the faint of heart. Beware, rage lies within.
Dev Best Time: 4:24.17
Controls
Keyboard and Mouse:
- WASD: Move
- Left Click: Grab with Left hand
- Right Click: Grab with Right hand
- Shift: Sprint
- Spacebar: Jump
Credits
- Profour: Programmer, Artist, Level Design
Attribution
Observatory 85 was created in the span of 3 days for Ludum Dare 60 using Godot 4.8-beta1, Blender 5.0.1, Aseprite, and Audacity. All code, artwork, and game design were created during the game jam.
| Published | 7 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, Linux |
| Author | Profour |
| Genre | Platformer |
| Made with | Blender, Aseprite, Godot, Audacity |
| Tags | 3D, 3D Platformer, climbing, Difficult, Godot, jumping, Low-poly, Ludum Dare 60, Pixel Art |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Ludum Dare |
| Content | No generative AI was used |






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