Radio Nation
Gameplay
Radio Nation is a minimalistic city-building puzzle game, where you try to grow your city while maximizing the city's coverage with radio signals. This game was made for Ludum Dare 59 for the theme of "Signal".
Houses give points worth the amount of radio signal reception they are receiving. Placing a house next to other houses also gives you extra point bonuses. Every 100 points you will level up and receive additional buildings. Keep in mind that radio stations cannot emit signals onto each other, but they can overlap multiple signals on top of houses to significantly increase their point values!
Controls
Keyboard and Mouse:
- WASD: Move Camera
- Left Click: Place building
- Shift: Assisted snap while building
- Scroll Wheel/Q/E Key: Rotate building
Credits
- Profour: Programmer, Artist, SFX, Game Design
Attribution
Radio Nation was created in the span of 2 days for Ludum Dare 59 using Godot 4.7-dev5, Blender 5.0.1, Aseprite, and Audacity. All code, artwork, and game design were created during the game jam. No AI was used in the making of this game or any related content.
| Published | 5 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, Linux |
| Author | Profour |
| Genre | Puzzle |
| Made with | Blender, Aseprite, Godot, Audacity |
| Tags | 3D, Casual, City Builder, Godot, High Score, Low-poly, Ludum Dare 59, No AI, Relaxing |
| Average session | About a half-hour |
| Inputs | Keyboard, Mouse |
| Links | Ludum Dare |
| Content | No generative AI was used |




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