Rogue Solitaire
Gameplay
Rogue Solitaire is inspired by the classic Solitaire game, but with a rogue-like twist! Rather than a single deck of cards, two decks of cards are shuffled together and you must attempt to endlessly create solitaires (Ace -> King of a suite) to achieve the highest score. Jokers help you manage your cards by providing unique ways to stack cards based on the type of Joker you have. Gain extra Jokers by completing solitaires! Currently there are 6 unique joker types in the game.
Rogue Solitaire is a prototype and not fully balanced, but please feel free to leave me feedback or the highest score you were able to achieve! The game was made in a week for the Whalepass GameJam theme "Retro Revival".
Rogue solitaire utilizes Whalepass to track your progress in game and unlock additional cosmetic card backs as you play the game. Link your account if you want to preserve your progress.
Developer best high score: 389750
Controls
- Mouse: Click and drag cards
- Escape: Pause menu during the game
Note: In the bottom right corner of the screen is the "Enter Fullscreen" button to maximize the game window.
Rules
If you are not familiar with classic Solitaire, here is the list of rules of how to play and the new rules that Rogue Solitaire introduces:
- (Classic) Solitaires are made in the upper right, starting with an Ace of any suite. Each subsequent card of the same suite are stacked on top until the King is placed, which completes the Solitaire.
- (New!) Completed Solitaires are removed and all card stacks in the main game board are shifted to the right. The card stack in the CAUTION zone are removed from the game board and shuffled into the main draw deck (upper left).
- (New!) The game does not end upon completing four solitaires. Cards will continuously be shuffled and added back into the game board or draw deck.
- (Classic) Cards can be drawn by clicking on the card stack in the upper left corner. Four cards will be drawn at a time. Only the top card of the drawn set can be immediately used. The other cards only become accessible once the top card was used.
- (Classic) Card stacks in the main game board can start with any card. Another card may be added to a main game board card stack if the card is one less rank (ie, 8 -> 7) and the opposite color (ie, red on black or black on red).
- (Classic) Card stacks in the main game board may be split by dragging any part of the stack onto another card stack as long as the conditions to stack the top card of the dragged set of cards matches the condition in Rule 3.
- (New!) Jokers are given to the player at the beginning of the game and additional jokers after completing solitaires.
- (New!) Jokers will appear in the top middle of the screen. They can be dragged onto the main game board like regular cards. Jokers cannot stack on top of each other.
- (New!) Jokers have special conditions that allow regular cards (Ace -> King) to be placed on top of them. Jokers can be moved around with cards stacked on top of them.
- (New!) The player starts with 250 health and the game is over if the player reaches 0 health. Whenever new cards are drawn, the player will lose 1 health and the amount of health lost will increase if the player continues to draw without playing any cards from the drawn deck.
- (New!) The player gains health back when a solitaire is completed.
Joker Type | Description |
---|---|
Black Palette | Only black (spades/clubs) cards can be stacked on top of this joker. |
Red Palette | Only red(hearts/diamonds) cards can be stacked on top of this joker. |
Dual Spike Joker | Only even numbers (2, 4, 6, 8, 10) can be stacked on top of this joker (in order). |
Green Hat Joker | Only odd numbers (A, 3, 6, 7, 9) can be stacked on top of this joker (in order). |
Spinner Hat Joker | Any two cards can be placed on top of this joker. |
Upside Down Joker | Cards can be stacked in reverse order (Ace -> King) on top of this joker. Regular stacking conditions apply (opposite color, next number). |
Credits
- Profour: Programmer/Game Design/Artist/SFX
Attribution:
- Chill lofi inspired by omfgdude, made loopable by qubodup: BGM - CC0 - (Chill LoFi Loop)
- KennyNL: Font - CC0 - Kenny Fonts
Rogue Solitaire was created in the span of one week for Whalepass GameJam #2 - "Retro Revival" theme using Godot 4.4 dev 6 , Aseprite, and Audacity. All code, game design, and artwork were created during the game jam.
Development log
- Post Jam Bug Fixes1 day ago
Comments
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Had a lot of fun, should have read the rules tho. A nice twist on a classic! Good luck in the Jam!